Menu
- 'C:Program Files (x86)SteamsteamappscommonMen of War Assault Squad 2mowas_2.exe'
- [00:00:28] Localization key redefinition: interface/ok in /interface/text/#editor.lng (/interface/text/#editor.lng, 123)
- [00:00:28] Localization key redefinition: interface/cancel in /interface/text/#editor.lng (/interface/text/#editor.lng, 124)
- [00:00:28] Localization key redefinition: interface/yes in /interface/text/#editor.lng (/interface/text/#editor.lng, 125)
- [00:00:28] Localization key redefinition: interface/no in /interface/text/#editor.lng (/interface/text/#editor.lng, 126)
- [00:00:28] Localization key redefinition: rsc/resource_is_readonly in /interface/text/#editor.lng (/interface/text/#editor.lng, 169)
- Attempting to synchronize profiles..
- Loading profile 11922416 from file mowas.profile.11922416
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/game_progress.set. Local=06.16 03:16:19 Remote=06.16 03:16:19
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/keys.set. Local=06.16 03:17:44 Remote=06.16 03:17:44
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/settings.set. Local=06.16 03:25:28 Remote=06.16 03:25:28
- Sync Done.
- Loading profile 11922416 from file mowas.profile.11922416.saves
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/game.scn. Local=06.07 15:02:35 Remote=06.07 15:02:35
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/map.scn. Local=06.07 15:02:35 Remote=06.07 15:02:35
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/mission.scn. Local=06.07 15:02:35 Remote=06.07 15:02:35
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/preview.jpg. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/status. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/game.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/map.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/mission.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/preview.jpg. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/status. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/game.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/map.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/mission.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/preview.jpg. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/status. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/game.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/map.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/mission.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/preview.jpg. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/status. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/game.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/map.scn. Local=06.07 15:02:38 Remote=06.07 15:02:38
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/mission.scn. Local=06.07 15:02:38 Remote=06.07 15:02:38
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/preview.jpg. Local=06.07 15:02:38 Remote=06.07 15:02:38
- SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/status. Local=06.07 15:02:38 Remote=06.07 15:02:38
- Sync Done.
- Build: 2016.09.16 22:34 - 0x00C57FCA
- Product: Men of War: Assault Squad 2 - v3.260.0 - standard
- [00:01:02] Localization key redefinition: interface/ok in /interface/text/#editor.lng (/interface/text/#editor.lng, 123)
- [00:01:02] Localization key redefinition: interface/cancel in /interface/text/#editor.lng (/interface/text/#editor.lng, 124)
- [00:01:02] Localization key redefinition: interface/yes in /interface/text/#editor.lng (/interface/text/#editor.lng, 125)
- [00:01:02] Localization key redefinition: interface/no in /interface/text/#editor.lng (/interface/text/#editor.lng, 126)
- [00:01:02] Localization key redefinition: rsc/resource_is_readonly in /interface/text/#editor.lng (/interface/text/#editor.lng, 169)
- [00:01:02] Localization key redefinition: desc/entity/m2halftrack in /interface/text/desc.lng (/interface/text/desc.lng, 1370)
- [00:01:02] Localization key redefinition: desc/entity/pz4d in /interface/text/desc.lng (/interface/text/desc.lng, 1646)
- [00:01:02] Localization key redefinition: desc/entity/zis3_42 in /interface/text/desc.lng (/interface/text/desc.lng, 1733)
- [00:01:02] Localization key redefinition: desc/weapon/76mm_l11 in /interface/text/desc.lng (/interface/text/desc.lng, 2430)
- [00:01:02] Localization key redefinition: desc/weapon/type100smg in /interface/text/desc.lng (/interface/text/desc.lng, 2616)
- [00:01:02] Localization key redefinition: desc/weapon/type99rifle in /interface/text/desc.lng (/interface/text/desc.lng, 2623)
- [00:01:02] Localization key redefinition: desc/stuff/helmet_airborne_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2870)
- [00:01:02] Localization key redefinition: desc/stuff/helmet_marine_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2872)
- [00:01:02] Localization key redefinition: desc/stuff/helmet_usa_w in /interface/text/desc.lng (/interface/text/desc.lng, 2875)
- [00:01:02] Localization key redefinition: desc/stuff/usmc-cap1 in /interface/text/desc.lng (/interface/text/desc.lng, 2926)
- [00:01:02] Localization key redefinition: info/special/zis3_41 in /interface/text/info.lng (/interface/text/info.lng, 505)
- [00:01:03] Entity redefinition: type94 (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: type94_x (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: type94_xx (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: eng-smg (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: eng-soldier (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: beret_eng (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: cap1_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: helmet1_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: helmet1_jap_w (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: helmet2_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: helmet3_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: helmet_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: radio_station (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: shellhole_big (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Entity redefinition: shellhole_medium (eentityraw.cpp, 43) @ [main_loop]
- [00:01:03] Invalid ricochet angle (/set/material.set, 252)
- [00:01:03] Invalid ricochet angle (/set/material.set, 253)
- [00:01:03] Invalid ricochet angle (/set/material.set, 254)
- [00:01:03] Invalid ricochet angle (/set/material.set, 255)
- [00:01:03] Invalid ricochet angle (/set/material.set, 296)
- [00:01:03] Invalid ricochet angle (/set/material.set, 297)
- [00:01:03] Invalid ricochet angle (/set/material.set, 298)
- [00:01:03] Invalid ricochet angle (/set/material.set, 299)
- [00:01:03] Invalid ricochet angle (/set/material.set, 300)
- [00:01:03] Invalid ricochet angle (/set/material.set, 301)
- [00:01:03] Invalid ricochet angle (/set/material.set, 302)
- [00:01:03] Invalid ricochet angle (/set/material.set, 303)
- [00:01:03] Invalid ricochet angle (/set/material.set, 326)
- [00:01:03] Invalid ricochet angle (/set/material.set, 327)
- [00:01:03] Invalid ricochet angle (/set/material.set, 328)
- [00:01:03] Invalid ricochet angle (/set/material.set, 329)
- [00:01:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
- [00:01:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
- [00:01:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
- Phase Mounting mod resources from Steam Workshop.. took 5189.31ms.
- Phase Loading multiplayer resources.. took 13466.3ms.
- Opening main page
- [00:02:03] Localization key redefinition: interface/ok in /interface/text/#editor.lng (/interface/text/#editor.lng, 123)
- [00:02:03] Localization key redefinition: interface/cancel in /interface/text/#editor.lng (/interface/text/#editor.lng, 124)
- [00:02:03] Localization key redefinition: interface/yes in /interface/text/#editor.lng (/interface/text/#editor.lng, 125)
- [00:02:03] Localization key redefinition: interface/no in /interface/text/#editor.lng (/interface/text/#editor.lng, 126)
- [00:02:03] Localization key redefinition: rsc/resource_is_readonly in /interface/text/#editor.lng (/interface/text/#editor.lng, 169)
- [00:02:03] Localization key redefinition: desc/entity/m2halftrack in /interface/text/desc.lng (/interface/text/desc.lng, 1370)
- [00:02:03] Localization key redefinition: desc/entity/pz4d in /interface/text/desc.lng (/interface/text/desc.lng, 1646)
- [00:02:03] Localization key redefinition: desc/entity/zis3_42 in /interface/text/desc.lng (/interface/text/desc.lng, 1733)
- [00:02:03] Localization key redefinition: desc/weapon/76mm_l11 in /interface/text/desc.lng (/interface/text/desc.lng, 2430)
- [00:02:03] Localization key redefinition: desc/weapon/type100smg in /interface/text/desc.lng (/interface/text/desc.lng, 2616)
- [00:02:03] Localization key redefinition: desc/weapon/type99rifle in /interface/text/desc.lng (/interface/text/desc.lng, 2623)
- [00:02:03] Localization key redefinition: desc/stuff/helmet_airborne_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2870)
- [00:02:03] Localization key redefinition: desc/stuff/helmet_marine_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2872)
- [00:02:03] Localization key redefinition: desc/stuff/helmet_usa_w in /interface/text/desc.lng (/interface/text/desc.lng, 2875)
- [00:02:03] Localization key redefinition: desc/stuff/usmc-cap1 in /interface/text/desc.lng (/interface/text/desc.lng, 2926)
- [00:02:03] Localization key redefinition: info/special/zis3_41 in /interface/text/info.lng (/interface/text/info.lng, 505)
- [00:02:03] Entity redefinition: type94 (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: type94_x (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: type94_xx (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: eng-smg (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: eng-soldier (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: beret_eng (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: cap1_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: helmet1_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: helmet1_jap_w (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: helmet2_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: helmet3_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: helmet_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: radio_station (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: shellhole_big (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Entity redefinition: shellhole_medium (eentityraw.cpp, 43) @ [main_loop]
- [00:02:03] Invalid ricochet angle (/set/material.set, 252)
- [00:02:03] Invalid ricochet angle (/set/material.set, 253)
- [00:02:03] Invalid ricochet angle (/set/material.set, 254)
- [00:02:03] Invalid ricochet angle (/set/material.set, 255)
- [00:02:03] Invalid ricochet angle (/set/material.set, 296)
- [00:02:03] Invalid ricochet angle (/set/material.set, 297)
- [00:02:03] Invalid ricochet angle (/set/material.set, 298)
- [00:02:03] Invalid ricochet angle (/set/material.set, 299)
- [00:02:03] Invalid ricochet angle (/set/material.set, 300)
- [00:02:03] Invalid ricochet angle (/set/material.set, 301)
- [00:02:03] Invalid ricochet angle (/set/material.set, 302)
- [00:02:03] Invalid ricochet angle (/set/material.set, 303)
- [00:02:03] Invalid ricochet angle (/set/material.set, 326)
- [00:02:03] Invalid ricochet angle (/set/material.set, 327)
- [00:02:03] Invalid ricochet angle (/set/material.set, 328)
- [00:02:03] Invalid ricochet angle (/set/material.set, 329)
- [00:02:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
- [00:02:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
- [00:02:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
- [00:02:16] Mission '/map/multi/1v1_highwayn13/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/2v2_authie/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/2v2_beachlandia/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/2v2_castle/test.mi' is skipped - game type(test) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/2v2_costal_railway_town/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/2v2_farmlandia/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/2v2_farmlandia/0a.mi' is skipped - game type(0a) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/3v3_outskirtscherbourg/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:02:16] Mission '/map/multi/4x4_gsm_elzas/battle_zones_old.mi' is skipped - game type(battle_zones_old) is undefined (mp_card_map.cpp, 437) @ [main_loop]
- [00:05:14] Unread data detected in value of property 'charge/' (/set/multiplayer/units/ger/vehicles_44.set, 2)
- [00:05:15] Media file '/sound/mission/multi/1v1_afro/story' not found (edevicemedia.cpp, 393) @ [main_loop]
- [00:05:15] Invalid ricochet angle (/set/material.set, 252)
- [00:05:15] Invalid ricochet angle (/set/material.set, 253)
- [00:05:15] Invalid ricochet angle (/set/material.set, 254)
- [00:05:15] Invalid ricochet angle (/set/material.set, 255)
- [00:05:15] Invalid ricochet angle (/set/material.set, 296)
- [00:05:15] Invalid ricochet angle (/set/material.set, 297)
- [00:05:15] Invalid ricochet angle (/set/material.set, 298)
- [00:05:15] Invalid ricochet angle (/set/material.set, 299)
- [00:05:15] Invalid ricochet angle (/set/material.set, 300)
- [00:05:15] Invalid ricochet angle (/set/material.set, 301)
- [00:05:15] Invalid ricochet angle (/set/material.set, 302)
- [00:05:15] Invalid ricochet angle (/set/material.set, 303)
- [00:05:15] Invalid ricochet angle (/set/material.set, 326)
- [00:05:15] Invalid ricochet angle (/set/material.set, 327)
- [00:05:15] Invalid ricochet angle (/set/material.set, 328)
- [00:05:15] Invalid ricochet angle (/set/material.set, 329)
- [00:05:20] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
- [00:05:20] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
- [00:05:20] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/explosion/exp_sled' (/texture/fx/explosion/exp_sled.ebm, 3)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/flash/sledbulet' (/texture/fx/flash/sledbulet.ebm, 3)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/flash/supershock' (/texture/fx/flash/supershock.ebm, 3)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/trek' (/texture/fx/particle/trek.ebm, 4)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel01' (/texture/fx/particle/tracewheel01.ebm, 4)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel02' (/texture/fx/particle/tracewheel02.ebm, 4)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel03' (/texture/fx/particle/tracewheel03.ebm, 4)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel04' (/texture/fx/particle/tracewheel04.ebm, 4)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel05' (/texture/fx/particle/tracewheel05.ebm, 4)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0000' (/texture/fx/_bmp/explosion/artilleryblast0000.ebm, 3)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0001' (/texture/fx/_bmp/explosion/artilleryblast0001.ebm, 3)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0002' (/texture/fx/_bmp/explosion/artilleryblast0002.ebm, 3)
- [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0003' (/texture/fx/_bmp/explosion/artilleryblast0003.ebm, 3)
- [00:05:23] Automatic MIP generation not supported. Bitmap: '/properties/selection/vehicle' (/properties/selection/vehicle.ebm, 4)
- [00:05:23] Automatic MIP generation not supported. Bitmap: '/texture/common/water/01_river_small/water' (/texture/common/water/01_river_small/water.tex, 3)
- [00:05:23] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 2)
- [00:05:23] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 10)
- [00:05:23] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 18)
- [00:05:23] Automatic MIP generation not supported. Bitmap: '/entity/service/map_point/tex0_0' (/entity/service/map_point/tex0_0.tex, 3)
- [00:05:23] Link failed: no entity to link 8034 (/map/multi/1v1_afro/battle_zones.mi, 109)
- [00:05:23] Link failed: no entity to link 8035 (/map/multi/1v1_afro/battle_zones.mi, 110)
- [00:05:23] Link failed: no entity to link 8037 (/map/multi/1v1_afro/battle_zones.mi, 111)
- [00:05:23] Can't apply environment preset 'multi/canyon', using defaults
- [00:05:24] Automatic MIP generation not supported. Bitmap: '/texture/fx/explosion/woronka5' (/texture/fx/explosion/woronka5.ebm, 3)
- [00:05:24] Automatic MIP generation not supported. Bitmap: '/texture/fx/explosion/fire_sled' (/texture/fx/explosion/fire_sled.ebm, 3)
- [00:05:31] /entity/inventory/-ammo/fg_20mm_zenite/zenite ammo.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/30_browning_m1919a4/box' (/entity/-vehicle/mg_tripods/30_browning_m1919a4/box.tif.tex, 3)
- [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/30_browning_m1919a4/patrons' (/entity/-vehicle/mg_tripods/30_browning_m1919a4/patrons.tif.tex, 3)
- [00:05:31] /texture/common/model/37mm_flak_36_sp.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] /entity/-vehicle/cannon/x/37mm_flak_36_x/37mm_flak_36_x.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] /entity/-vehicle/cannon/x/37mm_flak_36_xx/37mm_flak_36_xx.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] Unknown props : 'mortar_heavy' (/entity/-vehicle/mortars/4_2_inch_mortar_m_2/4_2_inch_mortar_m_2.def, 83)
- [00:05:31] /entity/-vehicle/mortars/4_2_inch_mortar_m_2/dark_olive_green.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] No Stuff found for tags 'mortar107 sm' (may lead to crash) (/entity/inventory/-ammo/ammo_mortar107_sm/ammo_mortar107_sm.def, 5)
- [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/50_browning_m2hb/box' (/entity/-vehicle/mg_tripods/50_browning_m2hb/box.tif.tex, 3)
- [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/50_browning_m2hb/patrons' (/entity/-vehicle/mg_tripods/50_browning_m2hb/patrons.tif.tex, 3)
- [00:05:31] Unknown props : 'mortar_light' (/entity/-vehicle/mortars/5_cm_granatwerfer_36/5_cm_granatwerfer_36.def, 76)
- [00:05:31] /entity/-vehicle/mortars/5_cm_granatwerfer_36/mina3.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/5_cm_granatwerfer_36/metal8.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/5_cm_granatwerfer_36/wood23.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_x/mina3.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_x/metal8.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_x/wood23.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_xx/mina3.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_xx/metal8.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_xx/wood23.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:32] Unknown props : 'medium' (/entity/-vehicle/cannon/75mm_leig18/75mm_leig18.def, 82)
- [00:05:32] /entity/inventory/-ammo/ammo_mortar81_fg_heavy/mortal ammo.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:32] /entity/inventory/-ammo/ammo_mortar81_sm/mortal ammo.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:32] Automatic MIP generation not supported. Bitmap: '/properties/selection/airdrop' (/properties/selection/airdrop.ebm, 4)
- [00:05:32] /properties/selection/airdrop.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:32] Unknown props : 'nosee' (/entity/-vehicle/airdrop/airborne_spawner/airborne_spawner.def, 147)
- [00:05:32] Automatic MIP generation not supported. Bitmap: '/texture/common/model/glass' (/texture/common/model/glass.tga.tex, 3)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 29)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 47)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 56)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 66)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 76)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 86)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 96)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 106)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 116)
- [00:05:33] /texture/common/animation/track_pz4.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 19)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 37)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 46)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 56)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 66)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 76)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 86)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 96)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 106)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 19)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 27)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 36)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 46)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 56)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 66)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 76)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 86)
- [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 96)
- [00:05:34] /entity/inventory/-weapon/mg34_st/mg34_body.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:34] /entity/inventory/-weapon/mg34_st/upg_sil_556ar.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:36] No Stuff found for tags 'bullet75 ger heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_kwk40/shell_heat_75kwk40.def, 9)
- [00:05:36] Automatic MIP generation not supported. Bitmap: '/entity/inventory/dummy_item/bugcacher' (/entity/inventory/dummy_item/dummy_item.def/dummy_item.mdl/07_-_default.mtl, 3)
- [00:05:37] Automatic MIP generation not supported. Bitmap: '/properties/selection/selected' (/properties/selection/selected.ebm, 4)
- [00:05:37] Automatic MIP generation not supported. Bitmap: '/properties/selection/selectable' (/properties/selection/selectable.ebm, 4)
- [00:05:37] Automatic MIP generation not supported. Bitmap: '/properties/selection/active' (/properties/selection/active.ebm, 4)
- [00:05:37] /texture/common/animation/track_pz5.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:38] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_medium/jagdpanzer_iv_l48/jpz4l48' (/entity/-vehicle/tank_medium/jagdpanzer_iv_l48/jpz4l48.tif.tex, 3)
- [00:05:38] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_medium/x/jagdpanzer_iv_x/jpz4l48' (/entity/-vehicle/tank_medium/x/jagdpanzer_iv_x/jpz4l48.tif.tex, 3)
- [00:05:38] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_medium/x/jagdpanzer_iv_xx/jpz4l48' (/entity/-vehicle/tank_medium/x/jagdpanzer_iv_xx/jpz4l48.tif.tex, 3)
- [00:05:40] /texture/common/inventory/shells/105mm_heat.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:41] /texture/common/inventory/shells/76mm_us_apc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:41] /texture/common/inventory/shells/76mm_us_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 82)
- [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 86)
- [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 78)
- [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 82)
- [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 48)
- [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 52)
- [00:05:42] /texture/common/inventory/shells/76mm_wp.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:43] /texture/common/inventory/shells/57mm _us_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:43] /texture/common/inventory/shells/57mm _us_apcbc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:43] /texture/common/inventory/shells/57mm _eng_apds.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:43] /texture/common/inventory/shells/57mm _eng_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:43] /texture/common/inventory/shells/57mm _eng_apc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:43] /texture/common/inventory/shells/57mm _eng_apcbc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:43] /texture/common/inventory/shells/57mm _eng_fg.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:44] /texture/common/inventory/shells/75mm_us_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:44] /texture/common/inventory/shells/75mm_us_apc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:44] /texture/common/inventory/shells/75mm_wp.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:44] /texture/common/inventory/shells/90mm_us_apcbc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/m3stuart_early/m3stuart' (/entity/-vehicle/tank_light/m3stuart_early/m3stuart.tif.tex, 3)
- [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/m3stuart_early/m7' (/entity/-vehicle/tank_light/m3stuart_early/m7.tif.tex, 3)
- [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/m3stuart_early/allied_details' (/entity/-vehicle/tank_light/m3stuart_early/allied_details.tif.tex, 3)
- [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/x/m3stuart_early_x/m3stuart_x' (/entity/-vehicle/tank_light/x/m3stuart_early_x/m3stuart_x.tif.tex, 3)
- [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/x/m3stuart_early_x/m7' (/entity/-vehicle/tank_light/x/m3stuart_early_x/m7.tif.tex, 3)
- [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/x/m3stuart_early_xx/m3stuart_xx' (/entity/-vehicle/tank_light/x/m3stuart_early_xx/m3stuart_xx.tif.tex, 3)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 106)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 115)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 120)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 129)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 139)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 145)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 150)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 155)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 160)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 163)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 169)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 173)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 179)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 188)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 199)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 265)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 269)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 279)
- [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 283)
- [00:05:54] /texture/common/inventory/shells/75mm_heat.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:56] No Stuff found for tags 'bullet75 gerp heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_pak40/shell_heat_75pak40.def, 9)
- [00:05:57] /texture/common/humanskin/heer/pioneer/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:57] /entity/humanskin/heer/ger-reg-pioneer/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:57] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def/grenade_hohlladung.mdl, 12)
- [00:05:57] Unknown props : 'sticky_grenade' (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def, 12)
- [00:05:57] /texture/common/humanskin/heer/regulars/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:57] /entity/humanskin/heer/ger-reg-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:57] /texture/common/humanskin/heer/smocks/enlisted/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:57] /entity/humanskin/heer/ger-smock2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:57] /entity/inventory/-equipment/head/helmet_heer_camo/helmet.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:57] /entity/humanskin/ger_tankman1/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:57] /entity/humanskin/_tank_com_ger/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:58] /entity/humanskin/ger-para-rfl/usa-tank-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:58] /entity/humanskin/ger-para-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:58] /entity/inventory/-equipment/body/ammo_ger2/char_ger_wet_gear02_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:58] /entity/inventory/-weapon/sg44/mp44.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:58] /entity/humanskin/ger-para-smg/usa-tank-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:58] /entity/humanskin/ger-para-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:58] /texture/common/humanskin/heer/cav/oberschutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:58] /entity/humanskin/heer/ger-cav2-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:58] /texture/common/humanskin/heer/cav/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:58] /entity/humanskin/heer/ger-cav2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:58] /entity/inventory/-equipment/body/ammo_ger3/char_ger_wet_gear02_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:58] /entity/humanskin/heer/ger-cav2-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /texture/common/humanskin/heer/cav/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:59] /entity/humanskin/heer/ger-cavnco-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /entity/inventory/-equipment/head/fieldcap_ger_heer/m43 heer.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:59] /texture/common/humanskin/heer/cav/obergefreiter/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:59] /entity/humanskin/heer/ger-cav2-rfl-ober/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /entity/humanskin/heer/ger-cav2-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /entity/humanskin/heer/ger-smock2-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /entity/humanskin/heer/ger-smock2-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /entity/humanskin/heer/ger-smock2-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /texture/common/humanskin/heer/smocks/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:05:59] /entity/humanskin/heer/ger-smock2-stg44-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:05:59] /entity/humanskin/ger-geb-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:01] /entity/humanskin/ger-geb-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:04] /entity/humanskin/ger-geb-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:06] /texture/common/humanskin/heer/regulars/oberschutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:06] /entity/humanskin/heer/ger-reg2-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:07] /entity/humanskin/heer/ger-reg2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:08] /texture/common/humanskin/heer/regulars/obergefreiter/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:08] /entity/humanskin/heer/ger-reg2-rfl-ober/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:08] /entity/humanskin/heer/ger-reg2-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:08] /entity/humanskin/heer/ger-reg2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:08] /entity/humanskin/heer/ger-reg2-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:08] /texture/common/humanskin/forma-ger-volkssturm.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:08] /entity/humanskin/ger-volkssturm/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:09] /entity/humanskin/heer/ger-cav2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:09] /entity/humanskin/ger-officer/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:10] /texture/common/humanskin/heer/regulars/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:10] /entity/humanskin/heer/ger-regnco-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:11] /texture/common/humanskin/heer/smocks_sump/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:11] /entity/humanskin/heer/ger-smock2sump-stg44-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:11] /texture/common/humanskin/heer/smocks_sump/enlisted/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:11] /entity/humanskin/heer/ger-smock2sump-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:11] /entity/humanskin/heer/ger-smock2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:11] /texture/common/humanskin/heer/arty/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:11] /entity/humanskin/heer/ger-arty-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:11] /texture/common/humanskin/heer/smocks_mix/enlisted/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:11] /entity/humanskin/heer/ger-smock2mix-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:11] /texture/common/humanskin/heer/volksgrenadier/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:11] /entity/humanskin/heer/ger-volkg2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /entity/humanskin/heer/ger-smock2mix-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /entity/humanskin/heer/ger-smock2mix-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /entity/humanskin/heer/ger-smock2mix-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /texture/common/humanskin/heer/volksgrenadier/obergefreiter/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:12] /entity/humanskin/heer/ger-volkg2-smg-ober/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /texture/common/humanskin/heer/smocks_mix/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:12] /entity/humanskin/heer/ger-smock2mix-smg-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /entity/humanskin/heer/ger-smock2mix-stg44-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /entity/humanskin/heer/ger-volkg2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:12] /entity/humanskin/us_bazooker/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:13] /entity/humanskin/usa-devil-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:13] /entity/humanskin/usa-devil-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:13] /entity/humanskin/usa-devil-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:13] /entity/inventory/-weapon/m1carbine/us_carbine_pw_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:13] /entity/inventory/-weapon/m1carbine/us_carbine_pw_s.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:13] /entity/inventory/-ammo/-magazines/m1carbine_mag/us_carbine_pw_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:13] /texture/common/humanskin/usa-air-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:13] /entity/humanskin/usa-air-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:13] /entity/inventory/-equipment/head/helmet_airborne_usa/953d348c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:13] /texture/common/humanskin/usa-air-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:13] /entity/humanskin/usa-air-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:13] /texture/common/humanskin/usa-marine-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:13] /entity/humanskin/usa-marine-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:14] /texture/common/humanskin/usa-marine-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:14] /entity/humanskin/usa-marine-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:14] /texture/common/humanskin/usa-marine-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:14] /entity/humanskin/usa-marine-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:14] /texture/common/humanskin/usa-101st-air-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:14] /entity/humanskin/usa-101st-air-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:14] /texture/common/humanskin/usa-101st-air-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:14] /entity/humanskin/usa-101st-air-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:14] /texture/common/humanskin/usa-101st-air-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:14] /entity/humanskin/usa-101st-air-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] /texture/common/humanskin/usa-air-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /entity/humanskin/usa-air-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] /texture/common/humanskin/usa-tank-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /entity/humanskin/usa-tank-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] /texture/common/humanskin/usa-tank-ssgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /entity/humanskin/usa-tank-ssgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] /entity/humanskin/us_flamer_hp/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet1_usa/helmet1_usa.def/helmet1_usa.mdl, 17)
- [00:06:15] /entity/inventory/-equipment/head/helmet1_usa/6b411d42.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /texture/common/humanskin/usa-soldier-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /entity/humanskin/usa-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet_novice/helmet_novice.def/helmet_novice.mdl, 17)
- [00:06:15] /texture/common/humanskin/usa-paramarine-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /entity/humanskin/usa-paramarine-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] /texture/common/humanskin/usa-paramarine-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /entity/humanskin/usa-paramarine-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] /texture/common/humanskin/usa-paramarine-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:15] /entity/humanskin/usa-paramarine-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:15] /entity/humanskin/us_ranger_hp/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] /texture/common/humanskin/usa-soldier-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /entity/humanskin/usa-soldier1/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] /entity/humanskin/us_sniper/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] /texture/common/humanskin/usa-soldier-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /entity/humanskin/usa-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet2_usa/helmet2_usa.def/helmet2_usa.mdl, 17)
- [00:06:16] /entity/inventory/-equipment/head/helmet2_usa/6b411d42.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /texture/common/humanskin/usa-ranger-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /entity/humanskin/usa-ranger-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] /texture/common/humanskin/usa-ranger-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /entity/humanskin/usa-ranger-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] /texture/common/humanskin/usa-ranger-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /entity/humanskin/usa-ranger-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] /texture/common/humanskin/usa-tank-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /entity/humanskin/usa-tank-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] /texture/common/humanskin/usa-tank-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:16] /entity/humanskin/usa-tank-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 244)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 357)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 369)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 444)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 218)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 331)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 340)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 401)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 73)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 111)
- [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 147)
- [00:06:17] /entity/inventory/-ammo/nebel_incendiary_ammo/nebel 280 rocket.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:20] /entity/-vehicle/btr/np_sdkfz250_7/sdkfz_track.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:20] /entity/-vehicle/btr/np_sdkfz250_7/engine.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_x/sdkfz_track.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_x/engine.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_xx/sdkfz_track.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_xx/engine_xx.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t15.def/t15.mdl, 59)
- [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t15_x.def/t15_x.mdl, 50)
- [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t19.def/t19.mdl, 59)
- [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t19_x.def/t19_x.mdl, 50)
- [00:06:25] Unknown props : 'heavy' (/entity/-vehicle/cannon/pak44/pak44.def, 137)
- [00:06:25] /entity/service/paradrop/tex1_0.png: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
- [00:06:35] /entity/-vehicle/tank_medium/pz5g_veteran/pz5g.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:35] /entity/-vehicle/tank_medium/x/pz5g_veteran_x/pz5g_x.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:35] /entity/-vehicle/tank_medium/x/pz5g_veteran_xx/pz5g_xx.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:36] /texture/common/animation/track_pz6-2.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:39] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/sdkfz251_1/sdkfz251_1.def/sdkfz251_d.mdl, 448)
- [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_x/stug3f_x.def/stug3f_x.mdl, 17)
- [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_xx/stug3f_xx.def/stug3f_xx.mdl, 19)
- [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 17)
- [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 284)
- [00:06:43] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 19)
- [00:06:43] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 160)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 121)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 129)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 139)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 144)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 149)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 154)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 167)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 171)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 175)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 179)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 183)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 192)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 206)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 215)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 225)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 95)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 103)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 113)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 118)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 123)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 128)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 141)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 145)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 149)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 153)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 157)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 166)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 180)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 189)
- [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 199)
- [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [LUA] DBG: Loading /script/multiplayer/bot.main.lua
- [LUA] DBG: trying to load file /script/multiplayer/bot.lua
- [LUA] DBG: trying to load file /script/multiplayer/bot.data.lua
- [LUA] DBG: Loading /script/multiplayer/bot.data.lua
- [00:06:52] /texture/common/checker_cube.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [LUA] DBG: SpawnUnit smgs(usa) AI Player: Normal
- [LUA] DBG: OnGameSpawn 1 AI Player: Normal
- [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
- [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: OnGameSpawn 4 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
- [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: OnGameSpawn 6 AI Player: Normal
- [LUA] DBG: SpawnUnit smgs2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- GameThreadStop
- [00:07:29] Unread data detected in value of property 'charge/' (/set/multiplayer/units/ger/vehicles_44.set, 2)
- [00:07:30] Media file '/sound/mission/multi/1v1_afro/story' not found (edevicemedia.cpp, 393) @ [main_loop]
- [00:07:31] Invalid ricochet angle (/set/material.set, 252)
- [00:07:31] Invalid ricochet angle (/set/material.set, 253)
- [00:07:31] Invalid ricochet angle (/set/material.set, 254)
- [00:07:31] Invalid ricochet angle (/set/material.set, 255)
- [00:07:31] Invalid ricochet angle (/set/material.set, 296)
- [00:07:31] Invalid ricochet angle (/set/material.set, 297)
- [00:07:31] Invalid ricochet angle (/set/material.set, 298)
- [00:07:31] Invalid ricochet angle (/set/material.set, 299)
- [00:07:31] Invalid ricochet angle (/set/material.set, 300)
- [00:07:31] Invalid ricochet angle (/set/material.set, 301)
- [00:07:31] Invalid ricochet angle (/set/material.set, 302)
- [00:07:31] Invalid ricochet angle (/set/material.set, 303)
- [00:07:31] Invalid ricochet angle (/set/material.set, 326)
- [00:07:31] Invalid ricochet angle (/set/material.set, 327)
- [00:07:31] Invalid ricochet angle (/set/material.set, 328)
- [00:07:31] Invalid ricochet angle (/set/material.set, 329)
- [00:07:38] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
- [00:07:38] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
- [00:07:38] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
- [00:07:42] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 2)
- [00:07:42] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 10)
- [00:07:42] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 18)
- [00:07:42] Link failed: no entity to link 8034 (/map/multi/1v1_afro/battle_zones.mi, 109)
- [00:07:42] Link failed: no entity to link 8035 (/map/multi/1v1_afro/battle_zones.mi, 110)
- [00:07:42] Link failed: no entity to link 8037 (/map/multi/1v1_afro/battle_zones.mi, 111)
- [00:07:42] Can't apply environment preset 'multi/canyon', using defaults
- [00:07:47] Unknown props : 'mortar_heavy' (/entity/-vehicle/mortars/4_2_inch_mortar_m_2/4_2_inch_mortar_m_2.def, 83)
- [00:07:47] No Stuff found for tags 'mortar107 sm' (may lead to crash) (/entity/inventory/-ammo/ammo_mortar107_sm/ammo_mortar107_sm.def, 5)
- [00:07:47] Unknown props : 'mortar_light' (/entity/-vehicle/mortars/5_cm_granatwerfer_36/5_cm_granatwerfer_36.def, 76)
- [00:07:48] Unknown props : 'medium' (/entity/-vehicle/cannon/75mm_leig18/75mm_leig18.def, 82)
- [00:07:48] Unknown props : 'nosee' (/entity/-vehicle/airdrop/airborne_spawner/airborne_spawner.def, 147)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 29)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 47)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 56)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 66)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 76)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 86)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 96)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 106)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 116)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 19)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 37)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 46)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 56)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 66)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 76)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 86)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 96)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 106)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 19)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 27)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 36)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 46)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 56)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 66)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 76)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 86)
- [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 96)
- [00:07:50] No Stuff found for tags 'bullet75 ger heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_kwk40/shell_heat_75kwk40.def, 9)
- [00:07:50] Automatic MIP generation not supported. Bitmap: '/entity/inventory/dummy_item/bugcacher' (/entity/inventory/dummy_item/dummy_item.def/dummy_item.mdl/07_-_default.mtl, 3)
- [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 82)
- [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 86)
- [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 78)
- [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 82)
- [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 48)
- [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 52)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 106)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 115)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 120)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 129)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 139)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 145)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 150)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 155)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 160)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 163)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 169)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 173)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 179)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 188)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 199)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 265)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 269)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 279)
- [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 283)
- [00:07:58] No Stuff found for tags 'bullet75 gerp heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_pak40/shell_heat_75pak40.def, 9)
- [00:07:59] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def/grenade_hohlladung.mdl, 12)
- [00:07:59] Unknown props : 'sticky_grenade' (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def, 12)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet1_usa/helmet1_usa.def/helmet1_usa.mdl, 17)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet_novice/helmet_novice.def/helmet_novice.mdl, 17)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet2_usa/helmet2_usa.def/helmet2_usa.mdl, 17)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 244)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 357)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 369)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 444)
- [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 218)
- [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 331)
- [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 340)
- [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 401)
- [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 73)
- [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 111)
- [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 147)
- [00:08:06] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t15.def/t15.mdl, 59)
- [00:08:06] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t15_x.def/t15_x.mdl, 50)
- [00:08:07] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t19.def/t19.mdl, 59)
- [00:08:07] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t19_x.def/t19_x.mdl, 50)
- [00:08:08] Unknown props : 'heavy' (/entity/-vehicle/cannon/pak44/pak44.def, 137)
- [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:12] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/sdkfz251_1/sdkfz251_1.def/sdkfz251_d.mdl, 448)
- [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_x/stug3f_x.def/stug3f_x.mdl, 17)
- [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_xx/stug3f_xx.def/stug3f_xx.mdl, 19)
- [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 17)
- [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 284)
- [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 19)
- [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 160)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 121)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 129)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 139)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 144)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 149)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 154)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 167)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 171)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 175)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 179)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 183)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 192)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 206)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 215)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 225)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 95)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 103)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 113)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 118)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 123)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 128)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 141)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 145)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 149)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 153)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 157)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 166)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 180)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 189)
- [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 199)
- [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [LUA] DBG: Loading /script/multiplayer/bot.main.lua
- [LUA] DBG: trying to load file /script/multiplayer/bot.lua
- [LUA] DBG: trying to load file /script/multiplayer/bot.data.lua
- [LUA] DBG: Loading /script/multiplayer/bot.data.lua
- [LUA] DBG: SpawnUnit specialinf(usa) AI Player: Normal
- [LUA] DBG: OnGameSpawn 9 AI Player: Normal
- [LUA] DBG: OnGameSpawn 10 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [00:09:01] /texture/common/entourage/flag_point#allies_realistic.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: SpawnUnit np_willysmb AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: SpawnUnit devils_brigade(usa) AI Player: Normal
- [LUA] DBG: SpawnUnit smgs2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
- [LUA] DBG: SpawnUnit smgs2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: OnGameSpawn 17 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [00:10:51] Automatic MIP generation not supported. Bitmap: '/texture/common/decor/wood_sh3' (/texture/common/decor/wood_sh3.tif.tex, 3)
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: SpawnUnit stormtrooper6(usa) AI Player: Normal
- [LUA] DBG: SpawnUnit shotguns(usa) AI Player: Normal
- [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: OnGameSpawn 20 AI Player: Normal
- [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: SpawnUnit smgs(usa) AI Player: Normal
- [LUA] DBG: OnGameSpawn 23 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f3 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: SpawnUnit np_willysmb AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: SpawnUnit mgs2(usa) AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f1 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- [LUA] DBG: CaptureFlag f2 AI Player: Normal
- GameThreadStop
- [00:14:30] No active entity! (eicmanual.cpp, 146) @ [main_loop]
- ***************** Exception *****************
- EXCEPTION_ACCESS_VIOLATION read at 0x00000030
- EIP=005fd64d [quant]
- EAX=005fd640 EBX=00000038 ECX=b0860e5c EDX=7ff7a547
- ESI=9f7e27d8 EDI=00000000 ESP=09a3fae8 EBP=09a3faf8
- >>>> quantThread:onExecute:nq
- >> mp.service_manager.update_for_quant
- 2016.09.16 22:34 - 0x00C57FCA
- Program Will Be Terminated Assault Squad 2 Mods
- Program Will Be Terminated Assault Squad 2 Free Download
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1/5/2018 UPDATE:
ATTENTION WINDOWS 10 USERS: If you downloaded update 1709 and started getting resolution problems with AS2/CTA and EVERY OTHER GAME YOU HAVE,BACKUP YOUR IMPORTANT DATA AND ROLL BACK THE 1709 *CREATORS* UPDATE if the error below is similiar, otherwise continue with this tutorial if you are having a different problem.
Program will be terminated
APP_ERROR: No supported resolutions found.
(eDeviceScreen.cpp:478)
EIP=76d808b2 [Native-11156] (wow64=yes)
EAX=0019f868 EBX=01178c38 ECX=00000004
EDX=00000000
ESI=0019f9a8 EDI= 01178bf0 ESP=0019f868
EBP=0019f8c4
> main
APP_ERROR: No supported resolutions found.
(eDeviceScreen.cpp:478)
EIP=76d808b2 [Native-11156] (wow64=yes)
EAX=0019f868 EBX=01178c38 ECX=00000004
EDX=00000000
ESI=0019f9a8 EDI= 01178bf0 ESP=0019f868
EBP=0019f8c4
> main
If you have a 1024x768 monitor and you are getting a message that says:
'Current display settings are not supported. Please setup desktop to minimum 16-bit color, minimum 1280 width, minimum 720 height and try again.'
Don't Panic!, you can override the resolution cap by following the videos below for AMD and NVIDIA users.
Nvidia:
AMD:
1. search for nvidia and open the nvidia control panel
2. click on adjust desktop size and position
3.check override the scaling mode set by games and programs
4. click on change resolution
5.click on customize
6.click on create custom resolution
7. set 1280 in the first box and 720 in the second
8. click ok
9. right click on desktop and select adjust screen resolution or search for it in the start menu
10. click on the resolution drop down menu
11.scroll to your custom created resolution
12. click ok
13. start up your game, and it will recognize that you are using 1280 720 resolution, allowing you to start the game.
I'm using Windows 7 ultimate 32 bit with 1gb RAM and 512mb graphics card. I have Intel Pentium D CPU 2.80GHz and 2.80GHz.
I have recently installed men of war assault squad in my PC.
When I try to open the game it shows an error:
When I try to open the game it shows an error:
Men of war Assault squad editor-v1.80.1-editor2011.01.25 16:33-0×008E1057
Even when I try to open the game the same happens.
David 'mArm' Ansermot17711 gold badge44 silver badges1313 bronze badges
Cavin kumaranCavin kumaran
1 Answer
Apparently this game doesn't like DirectX11.
Well I finally fixed the problem, by forcing the game to 'XP Service Pack 3' compatibility. I'm suspecting that it used to decide suddenly to use DirectX11 and that now it use DirectX 9 with my solution.. –access violation screen:set_mode –1cpublishing.eu
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You might also want to try the patch (upgrades version 1.11.3 to 1.17.5).
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Posted byFor King and Country!1 year ago
Archived
Every time I play half of the maps, I get this error:
Program will be terminated. APP_ERROR: unexpected token (eResource.cpp, 75)
EIP=7694c54f [main_loop]
EAX=06c8f08c EBX=27513a40 ECX=00000004
EDX=0000000
ESI=06c8f668 EDI=06c8f668 ESP=06c8f08c
EBP=06c8f0dc
--------------mp.core.update_non_quant
-------------mp.core.update_non_quant
------------mp.tp.update
-----------mp.tp.update.b.loopback
----------mp.tp.update.lookpack.process
---------mp-tp.update.process_msg
--------mp.tp.update.dispatch
-------mp.tp.update.dispatch.listeners
------mp.tp.update._dispatch: d(9) s(26) m(8)'
-----mp.service._dp
----mp.game_client.accept
---mp.gui.scene
--world: load map '/map/multi/2v2_urban_garden/map'
-file '/map?multi/2v2_urban_garden/map'
Program Will Be Terminated Assault Squad 2 Mods
2419 {?MtlParams
24196:
{'water_details/coastal_softness' '2'}
Program Will Be Terminated Assault Squad 2 Free Download
24197:
{'water_details/pollution' '1'}
24198:
{'water_details/pollution_color' '271a00ff'}
24199: }
Program Will Be Terminated Assault Squad 2 Cheat Mod
Men of War: Assault Squad 2 - v3.204.2 -standard 2015.11.13 12:39 - 0x00e04e34
As you can see, I'm running the game in DirectX 10 mode due to the limitations of my integrated graphics, and I'm sure that must be what's causing it. I've posted about this before on Steam forums, but the only reply I got was to start the game in Safe Mode, which I had already tried to no avail. I'm sure that there must be a fix for this besides switching to DX11, I mean, there would've have to have been when this was the latest version, right? (???)
Anyhow, thank you for any help, and enjoy the rest of your day.
Edit: Note that the ---'s are supposed to be less than symbols, but reddit automatically puts it into quoted text and breaks the post if i do that :(
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